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Date : 5/20/2021


[New Update]
 


 

     New Wind/Nature Gauge
    
A Wind/Nature Gauge has been added to the Basic Attack button.
     Gauge has a minimal value of 0 and a maximum of 100.
     Normal Step -> Wind Gauge Filled -> Wind Step -> Nature Gauge Filled -> Nature Step -> Returns to Normal Step when Gauge depletes to 0
    
Active Skills will have an additional activated Effect according to your current Step
    
Effects from the Wind Step will activated together when in Nature Step

 

Archer Active Skills

Psychic Pierce (Bow)

Skill DMG(Physical) 216%, Wind/Nature +3

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Psychic Pierce (Crossbow)

Skill DMG(Physical) 192%, Wind/Nature +3

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Double Strike (Bow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 666%, Additional DMG(Weapon Attack) 271%, Wind/Nature +3

Wind Step : Skill DMG UP(S) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s

Double Strike (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 666%, Additional DMG(Weapon Attack) 198%, Wind/Nature +3

Wind Step : Skill DMG UP(S) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s

Ensnaring Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 610%, Additional DMG(Weapon Attack) 247%, Wind/Nature +3, Movement Speed -38%, Duration 2s

Wind Step : Skill DMG UP(S) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s

Ensnaring Shot (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 610%, Additional DMG(Weapon Attack) 180%, Wind/Nature +3, Movement Speed -38%, Duration 2s

Wind Step : Skill DMG UP(S) +15%, Duration 4s, Nature Step : Fixed Evasion +7%, Duration 4s

Enfeebling Arrow (Bow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 280%, Additional DMG(Weapon Attack) 247%, Wind/Nature +3, All Attack -35%, Duration 4s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Enfeebling Arrow (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 280%, Additional DMG(Weapon Attack) 180%, Wind/Nature +3, All Attack -35%, Duration 4s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Rain Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 560%, Additional DMG(Weapon Attack) 223%, Wind/Nature +4, HP Recovery 3%

Wind Step : HP Recovery 4%, Skill Cooldown -1s / Nature Step : HP Recovery 5%, Skill Cooldown -2s / (-3% less Skill DMG(AoE) per additional target)

Rain Shot (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 560%, Additional DMG(Weapon Attack) 162%, Wind/Nature +4, HP Recovery 3%

Wind Step : HP Recovery 4%, Skill Cooldown -1s, Nature Step : HP Recovery 5%, Skill Cooldown -2s / (-3% less Skill DMG(AoE) per additional target)

Drill Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 280%, Additional DMG(Weapon Attack) 223%, Wind/Nature +4, DEX + 30%, Duration 4s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Drill Shot (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 280%, Additional DMG(Weapon Attack) 162%, Wind/Nature +4, DEX + 30%, Duration 4s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Wing's Foot (Bow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 300%, Additional DMG(Weapon Attack) 247%, Wind/Nature +3, Movement Speed + 30%, Duration 4s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Wing's Foot (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 300%, Additional DMG(Weapon Attack) 180%, Wind/Nature +3, Movement Speed + 30%, Duration 4s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Pouring Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 600%, Additional DMG(Weapon Attack) 223%, Wind/Nature +4, AGI +30%, DMG UP +5% Duration 4s

Wind Step : Skill DMG UP(AoE) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s / (-3% less Skill DMG(AoE) per additional target)

Pouring Shot (Crossow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 600%, Additional DMG(Weapon Attack) 162%, Wind/Nature +4, AGI +30%, DMG UP +5% Duration 4s

Wind Step : Skill DMG UP(AoE) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s / (-3% less Skill DMG(AoE) per additional target)

Violent Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 280%, Additional DMG(Weapon Attack) 223%, Wind/Nature +4, DoT 10%, Duration 5s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Violent Shot (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 280%, Additional DMG(Weapon Attack) 162%, Wind/Nature +4, DoT 10%, Duration 5s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Critical Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 610%, Additional DMG(Weapon Attack) 228%, Wind/Nature +4, Crit Chance +15%, Crit DMG+20%, Duration 4s

Wind Step : Skill DMG UP(AoE) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s / (-3% less Skill DMG(AoE) per additional target)

Critical Shot (Crossow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 610%, Additional DMG(Weapon Attack) 166%, Wind/Nature +4, Crit Chance +15%, Crit DMG+20%, Duration 4s

Wind Step : Skill DMG UP(AoE) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s / (-3% less Skill DMG(AoE) per additional target)

Piercing Root (Bow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 310%, Additional DMG(Weapon Attack) 262%, Wind/Nature +4, 60% Root, Duration 2s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Piercing Root (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 310%, Additional DMG(Weapon Attack) 188%, Wind/Nature +4, 60% Root, Duration 2s

Wind Step : Attack Speed +8%, Duration 4s / Nature Step : Skill Cooldown -2s

Multi Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 630%, Additional DMG(Weapon Attack) 232%, Wind/Nature +4, Attack Speed/All Attack -25%, Duration 4s

Wind Step : Skill DMG UP(AoE) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s / (-3% less Skill DMG(AoE) per additional target)

Multi Shot (Crossow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 630%, Additional DMG(Weapon Attack) 169%, Wind/Nature +4, Attack Speed/All Attack -25%, Duration 4s

Wind Step : Skill DMG UP(AoE) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s / (-3% less Skill DMG(AoE) per additional target)

Siege Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 330%, Additional DMG(Weapon Attack) 277%, Wind/Nature +5, P. Attack - 10%, Attack Speed +50%, Duration 5s

Wind Step : DMG UP +5%, Attack Speed +60% / Nature Step : Skill Cooldown -2s

Siege Shot (Crossbow)

Skill DMG(Physical) 100%, Additional DMG(DEX) 330%, Additional DMG(Weapon Attack) 210%, Wind/Nature +5, Attack Speed -20%, P. Attack +130%, Duration 5s

Wind Step : DMG UP +5%, P. Attack +150% / Nature Step : Skill Cooldown -2s

Strip Shot (Bow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 640%, Additional DMG(Weapon Attack) 238%, Wind/Nature +5, Target's All Defense -20%, Self All Defense +20%, Duration 4s

Wind Step : Skill DMG UP(AoE) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s / (-3% less Skill DMG(AoE) per additional target)

Strip Shot (Crossow)

Skill DMG(Physical) 100%, Additional DMG(AGI) 640%, Additional DMG(Weapon Attack) 172%, Wind/Nature +5, Target's All Defense -20%, Self All Defense +20%, Duration 4s

Wind Step : Skill DMG UP(AoE) +15%, Duration 4s / Nature Step : Fixed Evasion +7%, Duration 4s / (-3% less Skill DMG(AoE) per additional target)

 

ARCHER Passives (Lv.6 Skill Effects)

Psychic Pierce

Increases Psychic Pierce Skill DMG.

Double Strike

Increases Double Strike Skill DMG.

Blazing

Inflicts Add. DMG at a certain chance when using Basic Attacks.

Ensnaring Shot

Increases Enaring Shot Skill DMG and the duration of Movement Speed Debuff

Enfeebling Arrow

Increases Enfeebling Arrow Skill DMG and duration of All Attack Debuff.

Skill Blow

Increases S/AoE Skill DMG at a certain chance when using Basic Attacks.

Bow Mastery

Increases Cooldown Reduction and Attack Speed. Applies only when equipped with a [Bow]

Crossbow Mastery

Increases Cooldown Reduction and Weapon Attack. Applies only when equipped with a [Crossbow]

Rise Ability

Increases Cooldown Reduction and All Stats.

Basic Focus

Focus on your fundamentals to increase your P. Attack.

Armor Boost

Extend the capabilities of your armor to increase All Defense and VIT.

Haste

Become empowered by Nature to increase Movement Speed.

Blessing of Nature

Draw in energy from Nature and recover HP at a certain chance when using Basic Attacks. (Internal Cooldown 4s)

Wind Waltz

Gain Wind/Nature at a certain chance when using Basic Attacks. Based on your current Step Mode.

Slow Waltz

Decrease target's Attack/Movement Speed at a certain chance when using Basic Attacks.

 

RANGER Passives (Lv.6 Skill Effects)

Target Focusing

Focus on your target to increase Attack Speed, Movement Speed, and Single Target DMG.

Piercing

With piercing arrows, attack with increased Crit Chance and DMG UP.

Mental Change

With true focus, increase your Crit Resist while decreasing the target's Crit Resist at a certain chance when using Basic Attacks.

Rapid Heart

With improved control of the Bow, your Attack Speed and P. Attack increases. Applies only when equipped with a [Bow]

Piercing Heart

With improved control of the Crossbow, your Weapon Attack and DMG UP increases. Applies only when equipped with a [Crossbow]

Dex Boost

Attain the potential of your body, increasing DEX and All Defense based on a percentage of DEX.

Drill Shot

Increases Drill Shot Skill DMG.

Wings Foot

Increases Wing's Foot Skill DMG and the duration of Movement Speed Buff.

Wind Boost

Harness the power of the Wind, receiving a P. Attack and Crit Chance/DMG Buff at a certain chance when using Skills.

Violent Shot

Increases Violent Shot Skill DMG.

Piercing Root

Increases Piercing Root Skill DMG and the duration of Root.

Death Arrow

Inflict additional damage with a deadly critical shot at a certain chance when using Basic Attacks. (Internal Cooldown: 0.5s)

Windmill

Stun your attacker with a strong kick at a certain chance when taking a Critical Hit.

Heat Recovery

Regain your breath, recovering HP at a certain chance when taking a hit. (Internal Cooldown 2s)

Eternal Body

Surpass body limits, increasing Max HP and VIT.

Siege Shot

Increases Siege Shot Skill DMG and the duration of Buff.

Hunting

Fire a lethal attack at your weakened prey. Inflicts more damage if the target has an active Debuff.

Force Rise

Your offense is sharpened, increasing DEX and DMG UP while decreasing DMG DOWN, at a certain chance when using Basic Attacks. (Stackable)

Veteren

Increases BOSS DMG UP.

Rage Shot

Launch a lethal arrow attack, with increased damage based on a percentage of DEX and Weapon Attack, at a certain chance on Critical Hit. (Ignores Defense)

Storm Arrow

Fire a storm of arrows with increased Attack Speed and increase target's Skill Cooldown time at a certain chance on Critical Hit. (Internal Cooldown 20s)

 

SCOUT Passives (Lv.6 Skil Effects)

Double Arrow

Trigger a double attack, inflicting additional damage while receiving an Attack Speed debuff at a certain chance when using Basic Attacks.

Piercing Armor

With refined arrows, your P. Penetrate and DMG UP increases, while All Defense decreases.

Overlimit

Gathering all your strength to reach full focus, AoE Skill DMG and Weapon Attack increases dramatically, while Skill Cooldown time increases.

Offense Training

P. Attack increases based on a percentage of AGI and DMG UP increases as you let go of your defense and center in on your offense.

Balance Training

With a balanced posture, P. Attack and All Defense increases based on a percentage of AGI.

Defense Training

With protective training, you commit to your defensives. P. Attack and All Defense increase based on a percentage of AGI.

Rain Shot

Increases Rain Shot Skill DMG.

Pouring Shot

Increases Pouring Shot Skill DMG and the duration of Buff.

Attack Boost

Attack Speed and Crit Chance/DMG increases at a certain chance when using Skills.

Critical Shot

Increases Critical Shot Skill DMG and the duration of Buff.

Multi Shot

Increases Multi Shot Skill DMG and the duration of Buff.

Mute

Silence your target at a certain chance when using a Skill. (Internal Cooldown 10s)

Quick Recovery

Recover HP at a certain chance on Critical Hit. (Internal Cooldown 1s)

Mental Restore

Your mind is sharpened, increasing Status Effect Resist at a certain chance when taking a Critical Hit.

Critical Resist

Unlocking your inner abilities, Crit Resist dramatically increases at a certain chance when taking a Critical Hit. (Internal Cooldown 15s)

Strip Shot

Increases Strip Shot Skill DMG and duration of Buff.

Death Blow

Fire another arrow, inflicting additional damage based on a percentage of AGI and Weapon Attack at a certain chance on Critical Hit. (Ignores Defense)

Flip Chance

In face of danger, turn the tide of war. AoE Skill DMG, P. Penetrate, and DMG UP increases when HP is below 40%.

Veteran

BOSS DMG UP dramatically increases while BOSS DMG DOWN decreases.

Rain Arrow

Launch a poisoned arrow attack at a certain chance when using Skills. This poisoned arrow inflicts damage based on a percentage of AGI. (Ignores Defense)(Internal Cooldown 5s)

General

PVP DMG UP dramatically increases while PVP DMG DOWN decreases.

 

KNIGHT Active Skill Changes

Stone Skin

Chance to proc Invincibility > 50%, Cooldown 16s

Stone Skin (Guard)

Chance to proc Invincibility 100%

MAGE Active Skill Changes

Wide Encourage

(-3% less Skill DMG(AoE) per additional target)

Wide Pollution

(-3% less Skill DMG(AoE) per additional target)

Frozen Ice

(-3% less Skill DMG(AoE) per additional target)

Toxic Potion

(-3% less Skill DMG(AoE) per additional target)

Ring Burst

(-5% less Skill DMG(AoE) per additional target)

Eternal Darkness

(-3% less Skill DMG(AoE) per additional target)

Strike Bash

(-3% less Skill DMG(AoE) per additional target)

Magical Piercing

(-3% less Skill DMG(AoE) per additional target)

WHITE MAGE Active Skill Changes

Recovery (Scepter)

Applied to party members within 10M radius: HP Recovery 1% per s, MP Recovery 3% per s, Potion Effect + 100%, Duration 6s, Cooldown 24s

White Curse

Skill DMG(Magic) 100%, Additional DMG(INT) 265%, Additional DMG(Weapon Attack) 175%, Crit Resist -10% 3s, Stun Chance 40%, Stun Duration 1s(Scepter), 1.5s (Mace, Shield), Cooldown 16s

Almighty (Scepter)

HP Recovery +4%, HP Recovery(WIS) +200%, All Stats + 40%, Duration 5s, Cooldown 17.5s

Nemesis

Skill DMG(Magic) 100%, Additional DMG(WIS) 615%, Additional DMG(Weapon Attack) 185%, Movement Speed -30%(Scepter), -20%(Mace, Shield), Duration 3s, Cooldown 16.5s

WARRIOR Active Skill Changes

Gail's Blessing (Dual Axe)

P. Attack +20%, DMG DOWN +5%, Movement Speed +20%, Attack Speed +12%, Duration 12s, Cooldown 60s

 

WARLOCK Passive Skill Changes (Lv.6 Skil Effects)

Disturb

M. Attack -60%, Max HP +100%, Movement Speed +7%

Magic Resist

M. Attack +25%, Movement Speed +12%, Status Effect Resist +25%

Dark Star

M. Attack +60%, All Defense -20%, Attack Speed +12%

Weakness

Max HP -30%, Max MP -30%, Crit Resist -12%, Activation Chance 30%, Duration 3s

Memorize

Skill DMG UP(S) +30%, INT +20%, DMG UP +3%

Total Memorize

Skill DMG UP(AoE) +30%, INT +20%, DMG UP +3%

Marking

Silence Duration 2s, Activation Chance 20%, Self Crit Chance +12%, Duration 4s

WIZARD Passive Skill Changes (Lv.6 Skil Effects)

Concentration

Skill Cooldown +20%, M. Attack(WIS) +200%, DMG UP +8%

Extension Spell

Skill Cooldown +10%, Skill DMG UP(AoE) +50%, Weapon Attack +15%

Penetration

M. Attack(WIS) 60%, M. Penetrate +20%

Mana Generous

Max MP +250%

Magic Shield

Shield(Max MP) 30%, Activation Chance when Hit 20%, Duration 4s, Cooldown 5s

Melt Armor

All Defense -20%, Crit Resist -12%, Activation Chance 30%, Duration 4s

AVENGER Passive Skill Changes (Lv.6 Skil Effects)

Revenger

Additional DMG(Physical) 100%, Crit Resist -15%, Crit DMG DOWN -15%, Activation Chance 15%, Duration 5s, Cooldown 7s

Clock Bomb

Fixed DMG(Target's HP) 5%, DMG DOWN -5%, Activation Chance 15%, Duration 5s, Cooldown 7s

Eternal Body

VIT +12%, Max HP +20%, Fixed Evasion +5%

Health Burn

HP Recovery +2%, Activation Chance 15%, Cooldown 1s

PREDATOR Passive Skill Changes (Lv.6 Skil Effects)

Buff Swallow

DMG UP(Buff) +10%, Movement Speed +12%

Debuff Swallow

DMG UP(Debuff) +20%, Movement Speed +12%

Mez Swallow

DMG UP(Mez) +50%, Movement Speed +12%

Quick Casting <> Spider Web

Spider Web and Quick Casting will swap places within the skill tree

Health Recovery

HP Recovery +2%, Activation Chance, 15%, Cooldown 1s

WHITE MAGE Passive Skill Changes (Lv.6 Skil Effects)

Intelligence Blow

M. Attack +10%, Crit Chance +5%

PRIEST Passive Skill Changes (Lv.6 Skil Effects)

Nemesis

Additional DMG(WIS) 818.8%, Additional DMG(Weapon Attack) 132%, Duration 1s

WARRIOR Passive Skill Changes (Lv.6 Skil Effects)

Dual Axe Mastery

Skill Cooldown -20%, Weapon Attack +10%

Brute Force

Skill Cooldown -15%, All Stats +15%

BERSERKER Passive Skill Changes (Lv.6 Skil Effects)

Awaken Body

Max HP +75%, 1% Recovery per s, Activation Chance 15%, Duration 3s, Cooldown 4s

Focused Hit

Additional DMG(Physical) 70%, Max HP +30%, Activation Chance 20%, Duration 4s

SAVAGE Passive Skill Changes (Lv.6 Skil Effects)

Desperate Assault

Weapon Attack +15%, Crit Chance +10%, Skill Cooldown -1.5s, Activation Chance 20%, Duration 4s

Crash

Additional DMG(AGI) 500%, Additional DMG(Weapon Attack) 150%, 2 instances of Additional DMG, Activation Chance 100%

Gail's Cure

Additional DMG(Physical) 50%, HP Recovery +0.5%, Max HP +30%, Activation Chance when using Basic Attacks 30%, Duration 4s, No Cooldown

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