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Date : 6/24/2021


[New Renewal]
 

Newly Introduced Game Features

Dekan Renewal UI / Evolve Mechanism Changes

- Additional effects will apply when transforming using the Evolve Skill
- Invincibility will apply for 0.5s following the Evolve Skill animation
- When Auto-Attack is enabled, Evolve will be automatically used first
- Holding down the Evolve Skill button for 1.5s will allow toggling for automatic Evolve Skill use (On/Off)

NEW Dekan Renewal Charge / Knockback Skill Feature

- New Charge/Knockback features
- When using the "Dragon Charge" Active Skill, your character will charge towards the target destination and Skill Effects will apply once the destination is reached
- Knockback is a Status Effect that applies to player characters and not monsters, a "Knockback" float text will display on success ("Wide Hindfoot" Active Skill)
- When a target inflicted with Knockback hits a wall, a Stun Status Effect will apply
- An Invincibility Effect will apply following successful initiation of "Dragon Charge" or "Wide Hindfoot" until the end of the attack
- Charge will cancel if the selected target disappears before the starting animation completes
- Charge will continue to the original destination spot if the selected target disappears after the starting animation completes
- Your character will not be able to Charge towards a target if there are obstacles inbetween you and the selected target
- Charge/Knockback speed is fixed and will not be affected by your character's stats; however, the animation speed will be affected by your character's Attack Speed

"Max Stat" influenced Skill Effects

- Skill influenced by your character's 'Max Stat' will take effect using the current highest of the six primary stats (STR, DEX, INT, VIT, AGI, WIS)
- The 'Max Stat' will be determined in real-time and any applicable Skill Effects will change automatically

NEW STAT Movement Speed DOWN Immunity

- While Movement Speed DOWN Immunity is active, any and all Movement Speed reducing Effects are ignored

NEW STAT Status Effect Duration DOWN

- "Status Effect Duration DOWN" has been made to your character Stat window, the maximum applicable value is 80%
- The "%" value of this stat will determine the duration reduction of inflicted Status Effects


 

DEKAN Active Skills

Evolve

All Stats +50%, Status Effect Resistance +50%, Movement Speed +15%

Movement Speed DOWN Immunity Duration 30s, Status Effect Immunity Duration 15s

Dragon Tail
(Zen)

Skill DMG(P) 141%, Add. DMG(VIT) 435%, Add. DMG(Weapon Attack) 120%

Evolve : [Change]Add. DMG(VIT) 635%, DMG DOWN +5% Duration 5s / Single Target, 2M Reach

Dragon Tail
(Separate Zen)

Skill DMG(M) 155%, Add. DMG(VIT) 435%, Add. DMG(Weapon Attack) 120%

Evolve : [Change]Add. DMG(VIT) 635%, DMG DOWN +5% Duration 5s / Single Target, 2M Reach

Breath
(Zen)

Skill DMG(P) 103%, Add. DMG(VIT) 540%, Add. DMG(Weapon Attack) 200%

Evolve : [Change]Add. DMG(VIT) 740%, Target's Crit Hit Resistance -12% Duration 5s / Single Target 6M Reach

Breath
(Separate Zen)

Skill DMG(M) 114%, Add. DMG(VIT) 540%, Add. DMG(Weapon Attack) 200%

Evolve : [Change]Add. DMG(VIT) 740%, Target's Crit Hit Resistance -12% Duration 5s / Single Target 6M Reach

Forefoot
(Zen)

Skill DMG(P) 119%, Add. DMG(VIT) 490%, Add. DMG(Weapon Attack) 130%, HP Recovery per second 1.5% Duration 2s

Evolve : [Change]Add. DMG(VIT) 690%, HP Recovery per second 2% Duration 2s / Single Target 2M Reach

Forefoot
(Separate Zen)

Skill DMG(P) 131%, Add. DMG(VIT) 490%, Add. DMG(Weapon Attack) 130%, HP Recovery per second 1.5% Duration 2s

Evolve : [Change]Add. DMG(VIT) 690%, HP Recovery per second 2% Duration 2s / Single Target 2M Reach

Hindfoot
(Zen)

Skill DMG(P) 139%, Add. DMG(VIT) 535%, Add. DMG(Weapon Attack) 150%, Stun 60% Duration 1s

Evolve : [Change]Add. DMG(VIT) 690%, Stun 100% Duration 1s / Single Target 2M Reach

Hindfoot
(Separate Zen)

Skill DMG(P) 154%, Add. DMG(VIT) 535%, Add. DMG(Weapon Attack) 150%, Stun 60% Duration 1s

Evolve : [Change]Add. DMG(VIT) 690%, Stun 100% Duration 1s / Single Target 2M Reach

Mist
(Zen)

Stealth Activated(Deactivated when Attacking or when hit), Crit Hit Chance 100%, HP Recovery per second 2%, Movement Speed 40% Duration 3s

Evolve : [Change]Fixed Evasion +70%, Movement Speed +50% Duration 3s

Mist
(Separate Zen)

Stealth Activated(Deactivated when Attacking or when hit), Crit Hit Chance 100%, HP Recovery per second 2%, Movement Speed 40% Duration 3s

Evolve : [Change]Fixed Evasion +70%, Movement Speed +50% Duration 3s

Health Drain
(Zen)

Skill DMG(P) 113%, Add. DMG(VIT) 490%, Add. DMG(Weapon Attack) 200%, VIT +25%, Target's VIT -25% Duration 4s

Evolve : [Change]Add. DMG(VIT) 690%, VIT +30%, Target's VIT -30% Duration 4s / Single Target 6M Reach

Health Drain
(Separate Zen)

Skill DMG(P) 126%, Add. DMG(VIT) 490%, Add. DMG(Weapon Attack) 200%, VIT +25%, Target's VIT -25% Duration 4s

Evolve : [Change]Add. DMG(VIT) 690%, VIT +30%, Target's VIT -30% Duration 4s / Single Target 6M Reach

Wide Forefoot
(Zen)

Skill DMG(P) 117%, Add. DMG(VIT) 570%, Add. DMG(Weapon Attack) 100%, All Stats +10%, Shield(Max Stat) +350% Duration 3s

Evolve : [Change]Add. DMG(VIT) 770%, Shield(Max Stat) +500% Duration 3s / 7M AoE Radius 2M Reach

Wide Forefoot
(Separate Zen)

Skill DMG(P) 129%, Add. DMG(VIT) 570%, Add. DMG(Weapon Attack) 100%, All Stats +10%, Shield(Max Stat) +350% Duration 3s

Evolve : [Change]Add. DMG(VIT) 770%, Shield(Max Stat) +500% Duration 3s / 7M AoE Radius 2M Reach

Blood Awaken
(Zen)

Skill DMG(P) 114%, Add. DMG(VIT) 457%, Add. DMG(Weapon Attack) 105%, Crit Hit Chance +10%, Target's Crit Hit Resistance -10% Duration 4s

Evolve : [Change]Add. DMG(VIT) 657%, Crit Hit Chance +15%, Target's Crit Hit Resistance -15% Duration 4s / 7M AoE Radius 2M Reach

Blood Awaken
(Separate Zen)

Skill DMG(P) 127%, Add. DMG(VIT) 457%, Add. DMG(Weapon Attack) 105%, Crit Hit Chance +10%, Target's Crit Hit Resistance -10% Duration 4s

Evolve : [Change]Add. DMG(VIT) 657%, Crit Hit Chance +15%, Target's Crit Hit Resistance -15% Duration 4s / 7M AoE Radius 2M Reach

Death Crow
(Zen)

Skill DMG(P) 130%, Add. DMG(VIT) 560%, Add. DMG(Weapon Attack) 130%, Root 50% Duration 1s, Movement Speed -30% Duration 3s

Evolve : [Change]Add. DMG(VIT) 760%, Root 60% Duration 1s, Movement Speed -40% Duration 3s / Single Target 2M Reach

Death Crow
(Separate Zen)

Skill DMG(P) 143%, Add. DMG(VIT) 560%, Add. DMG(Weapon Attack) 130%, Root 50% Duration 1s, Movement Speed -30% Duration 3s

Evolve : [Change]Add. DMG(VIT) 760%, Root 60% Duration 1s, Movement Speed -40% Duration 3s / Single Target 2M Reach

Dragon Breath
(Zen)

Skill DMG(P) 144%, Add. DMG(VIT) 435%, Add. DMG(Weapon Attack) 120%, Target's Status Effect Resistance -50%, DMG DOWN -5% Duration 4s

Evolve : [Change]Add. DMG(VIT) 635%, Target's Status Effect Resistance -70% Duration 4s / Single Target 2M Reach

Dragon Breath
(Separate Zen)

Skill DMG(P) 160%, Add. DMG(VIT) 435%, Add. DMG(Weapon Attack) 120%, Target's Status Effect Resistance -50%, DMG DOWN -5% Duration 4s

Evolve : [Change]Add. DMG(VIT) 635%, Target's Status Effect Resistance -70% Duration 4s / Single Target 2M Reach

Blood Effect
(Zen)

Skill DMG(P) 146%, Add. DMG(VIT) 580%, Add. DMG(Weapon Attack) 130%, All Attack +20%, DMG UP +5% Duration 4s

Evolve : [Change]Add. DMG(VIT) 780%, All Attack +25% Duration 4s / Single Target 6M Reach

Blood Effect
(Separate Zen)

Skill DMG(P) 161%, Add. DMG(VIT) 580%, Add. DMG(Weapon Attack) 130%, All Attack +20%, DMG UP +5% Duration 4s

Evolve : [Change]Add. DMG(VIT) 780%, All Attack +25% Duration 4s / Single Target 6M Reach

Dragon Wing
(Zen)

Skill DMG(P) 119%, Add. DMG(VIT) 540%, Add. DMG(Weapon Attack) 170%, Attack Speed +20%, Crit Hit Chance +10% Duration 4s

Evolve : [Change]Add. DMG(VIT) 740%, Crit Hit Chance +20% Duration 4s / Single Target 6M Reach

Dragon Wing
(Separate Zen)

Skill DMG(P) 132%, Add. DMG(VIT) 540%, Add. DMG(Weapon Attack) 170%, Attack Speed +20%, Crit Hit Chance +10% Duration 4s

Evolve : [Change]Add. DMG(VIT) 740%, Crit Hit Chance +20% Duration 4s / Single Target 6M Reach

Dragon Charge
(Zen)

Skill DMG(P) 154%, Add. DMG(VIT) 580%, Add. DMG(Weapon Attack) 130%, Charge towards Target, Movement Speed +25% Duration 5s

Evolve : [Change]Add. DMG(VIT) 780%, Target's Stun 100% 1s / Single Target 8M Reach

Dragon Charge
(Separate Zen)

Skill DMG(P) 169%, Add. DMG(VIT) 580%, Add. DMG(Weapon Attack) 130%, Charge towards Target, Movement Speed +25% Duration 5s

Evolve : [Change]Add. DMG(VIT) 780%, Target's Stun 100% 1s / Single Target 8M Reach

Wide Hindfoot
(Zen)

Skill DMG(P) 123%, Add. DMG(VIT) 457%, Add. DMG(Weapon Attack) 105%, Knockback to Target, Target's Movement Speed -40% Duration 3s, Knockback Chance 80%, Knockback against wall Stun 100% 1s

Evolve : [Change]Add. DMG(VIT) 657%, Knockback against wall Stun 100% 2s / 7M Radius AoE

Wide Hindfoot
(Separate Zen)

Skill DMG(P) 137%, Add. DMG(VIT) 457%, Add. DMG(Weapon Attack) 105%, Knockback to Target, Target's Movement Speed -40% Duration 3s, Knockback Chance 80%, Knockback against wall Stun 100% 1s

Evolve : [Change]Add. DMG(VIT) 657%, Knockback against wall Stun 100% 2s / 7M Radius AoE

 

DEKAN Passives

Dragon Tail

Increases Dragon Tail Skill DMG.

Breath

Increases Dragon Breath Skill DMG.

Blazing

Inflicts Add. DMG at a certain chance when using Basic Attacks.

Forefoot

Increases Forefoot Skill DMG and the duration of HP Recovery.

Hindfoot

Increases Hindfoot Skill DMG and the duration of Stun.

Vital Blow

Increases VIT at a certain chance when using Basic Attacks.

Zen Mastery

Increases Cooldown Reduction and Attack Speed. Applies only when equipped with a [Zen]

Separate Zen Mastery

Increases Cooldown Reduction and Weapon Attack. Applies only when equipped with a [Separate Zen]

Dragon Shout

Increases Cooldown Reduction and All Stats.

Basic Focus

Devote yourself to the basics, increasing All Attack.

Weak Barrier

Harden your body and extend your potential to make up for your weaknesses. M. Defense increases based on a percentage of STR and P. Defense increases based on a percentage of INT.

Wind Foot

Increases Movement Speed and decreases the duration of Status Effects as you remain lightweight.

Evolve

Increases the duration of Evolve.

Gathering All

Relive your past accumulated combat experiences, increasing All Stats and Accuracy.

Dragon Crow

Pierce a target with your sharp claws, reducing target's Attack and Movement Speed at certain chance when using Basic Attacks.

 

DRAGON KNIGHT Passives

Dragon Eyes

Unleash an innate power from your eyes, increasing your All Attack and DMG UP, while decreasing your All Defense.

Knight Blow

Stimulated by the wisdoms of battle, your Crit Hit Chance and Crit Hit DMG increases.

Knight Boost

Reinforce your solid scales, increasing Max HP and DMG DOWN, while decreasing All Attack.

Knight Force Lock

Max HP increases based on a percentage of your highest Stat value while Movement Speed and All Attack increases as well.

Spitter

Take your body to the next level, All Attack increasing based on a percentage of VIT and Movement Speed sharply increasing as well.

Dragon Mental

Take your body to the next level, All Defense increasing based on a percentage of VIT and Movement Speed sharply increasing as well.

Mist

Increases the duration of Mist.

Dragon Wing

Increases Dragon Wing Skill DMG and the duration of Attack Speed/Crit Hit Chance Buff.

Knight Step

Ride the rhythm of battle, increasing Attack Speed and Weapon Attack, at a certain chance when using Basic Attacks.

Death Crow

Increases Death Crow Skill DMG, the duration of Root, and the duration of Movement Speed Debuff.

Blood Effect

Increases Blood Effect Skill DMG and the duration of All Attack Buff.

Mental Control

Take control of your target's mind, lowering their Status Effect Resistance and increasing the duration of Status Effects, at a certain chance when using Basic Attacks.

Ancient Recovery

Gain ancient healing powers, activating HP Recovery based on a percentage of your highest Stat, at a certain chance when taking a hit. (Internal Cooldown : 5s)

Critical Counter

Launch an attack back at your attacker, receiving an increase in Crit Hit Resistance and Stunning your attacker, at a certain chance when taking a Critical Hit. (Internal Cooldown : 2s)

Weighdown

Break your attacker's fighting spirit, lowering their DMG UP, at a certain chance when taking a Critical Hit. (Stackable)

Dragon Charge

Increases Dragon Charge Skill DMG and the duration of Movement Speed Buff and Stun Effect.

Diamond Nail

Inflict Add. DMG based on a percentage of STR, VIT, INT, and Weapon Attack on Critical Hit. (Ignores Defense)

Dragon Nail

Pierce a target with your sharp claws, reducing target's Attack and Attack Speed at certain chance when using Basic Attacks.

Veteran

BOSS DMG DOWN increases from your expertise of battle.

Wound Touching

Tear open your target's wound, inflicting Add. DMG at a certain chance when using Basic Attacks.

Dragon Armor

Arm yourself with heavy dragon armor, increasing Max HP and VIT, while the weight slow you down decreasing Movement Speed.

 

DRAGON SAGE Passives

Fore Attack

All Attack increases at a certain chance on Critical Hit.

Sage Blow

With your aptitude of combat, increase Single/AoE Skill DMG.

Sage Boost

Abandon your offensive and take a defensive stance, lowering All Attack greatly, but in turn increasing your Max HP and DMG DOWN.

Sage Force Lock

Max HP increases based on a percentage of your highest Stat value while Movement Speed and All Attack increases as well.

Spitter

Take your body to the next level, All Attack increasing based on a percentage of VIT and Movement Speed sharply increasing as well.

Dragon Mental

Take your body to the next level, All Defense increasing based on a percentage of VIT and Movement Speed sharply increasing as well.

Health Drain

Increases Health Drain Skill DMG and the duration of VIT UP/DOWN.

Wide Forefoot

Increases Wide Forefoot Skill DMG and the duration of All Stats Buff and Shield.

Sage Step

Ride the rhythm of battle, resetting all Skill Cooldowns (excluding Evolve), at a certain chance when using Basic Attacks.\n(Internal Cooldown : 15s)

Dragon Breath

Increases Dragon Breath Skill DMG and the duration of Status Effect Resistance/DMG DOWN Debuff.

Blood Awaken

Increases Blood Awaken Skill DMG and the duration of Crit Hit Chance Buff and Crit Hit Resistance Debuff.

Resist Aura

A resistance aura will activate, increasing your Status Effect Resistance, at a certain chance when using Skills.

Dragon Shield

Arm yourself with the impenetrable scales of the dragon, creating a shield based on a percentage of your highest Stat, at a certain chance when taking a hit. (Internal Cooldown : 5s)

Revive

Become revitalized when your health becomes low, massive HP Recovery activates and become Invincible. (Internal Cooldown : 90s)

Determination

Taking crisis as an opportunity, receive HP Recovery and reduce the duration of Status Effects when affected by a Status Effect.

Wide Hindfoot

Increases Wide Hindfoot Skill DMG and the duration of Movement Speed DOWN Debuff/Stun.

Glass Nail

Inflict Add. DMG based on a percentage of STR, VIT, INT, and Weapon Attack on Critical Hit. (Ignores Defense)

Dragon Boost

From maximizing the feeling of the dragon, receive Movement Speed DOWN Immunity with a Crit Hit Chance and Crit Hit DMG Buff at a certain chance when taking a hit.

Veteran

BOSS DMG DOWN increases from your expertise of battle.

Bite

Bite at your target's weak spot, inflicting additional damage at a certain chance on Critical Hit. (Internal Cooldown : 0.5s)

Overload

Exceeding bodily capabilities, sacrifice your Attack and DMG UP, in turn increasing your Max HP and DMG DOWN.

 

 

 

Active Skill Changes

Assassin

Duplication

P. Attack +10%
Crit Hit Chance +15%

P. Attack +20%
Crit Hit Chance +15%

Sealing Square

Self Fixed Evasion +20%
Duration 3s

Root Chance 50%
Root Duration 2s
Self Fixed Evasion +20%
Duration 3s
Cooldown 17s

Blind Attack

Accuracy -10,000
Duration 1s

Accuracy -990,000
Duration 1s

Warrior

Gail's Blessing (Great Sword)

P. Attack +80%
Attack Speed -15%
DMG UP +5%
Duration 15s

P. Attack +80%
Attack Speed -15%
DMG UP +5%
Movement Speed DOWN Immunity
Duration 15s

Gail's Blessing (Dual Axe)

P. Attack +20%
DMG DOWN +5%
Movement Speed +20%
Attack Speed +12%
Duration 12s

P. Attack +20%
DMG DOWN +5%
Movement Speed +20%
Attack Speed +12%
Movement Speed DOWN Immunity
Duration 12s

Knight

Shouting

All Attack / Defense +20%
Duration 15s

All Attack / Defense +40%
Duration 21s

Passive Skill Changes

Assassin

Rising Might

STR +13%
AGI +15%

STR +13%
AGI +15%
Accuracy +450

Predator

Critical Stack

Activation Chance 30%
Crit Hit Chance +5%
Crit DMG +12%
Duration 3s(Stackable)

Activation Chance 30%
Crit Hit Chance +2%
Crit DMG +12%
Duration 3s(Stackable)

Agility Training

P. Attack(AGI) +120%
P. Defense(AGI) +60%
M. Defense(AGI) +60%

P. Attack(AGI) +150%
P. Defense(AGI) +90%
M. Defense(AGI) +90%

Spider Web

Attack Speed -40%
Movement Speed -40%
Activation Chance 7%
Duration 4s
Cooldown 8s

Attack Speed -20%
Movement Speed -40%
Activation Chance 30%
Duration 4s
No Cooldown

Eternal Body

VIT +12%
Max HP +20%

VIT +12%
Max HP +20%
Fixed Evasion +5%

Assassin Boost

All Attack -20%
DMG UP +10%

All Attack -10%
DMG UP +10%

Hide Cut

DMG DOWN -5%
Activation Chance +100%
Stun Chance +100%
Stun Duration 2s
Duration 4s
Internal Cooldown 20s

DMG DOWN -5%
Activation Chance +100%
Stun Chance +200%
Stun Duration 2s
Duration 8s
Internal Cooldown 20s

Knight

Combat Posture

Fury +2
Weapon Attack +10%
Activation Chance +20%
Duration 4s

Fury +3
Weapon Attack +15%
Activation Chance +30%
Duration 4s

Defensive Posture

Guard +2
Block Chance +10%
Activation Chance +20%
Duration +4s

Guard +3
Block Chance +12%
Activation Chance +30%
Duration +4s

Rising Might

STR +15%
DEX +15%

STR +15%
DEX +15%
Accuracy +450

Guardian

Destroy

Fury +3

Fury +5

Weapon Breaking

Cooldown 30s

Cooldown 15s

Blessing Health

Activation Chance 5%

Activation Chance 10%

Defender

Offensive Position

All Attack +50%
Attack Speed +7%
All Defense -20%

All Attack +50%
Attack Speed +12%
All Defense -20%

Defensive Position

All Defense +50%
Crit Hit Resistance +5%
All Attack -20%

All Defense +50%
Crit Hit Resistance +7%
All Attack -20%

Balanced Position

All Attack +12%
All Defense +12%
Potion Effect +40%

All Attack +15%
All Defense +15%
Potion Effect +80%

Knight Shield

Shield(Max HP) +5%
Activation Chance +10%
Duration 4s
Cooldown 15s

Shield(Max HP) +10%
Activation Chance +10%
Duration 5s
Cooldown 7s

Knight Armor

HP Recovery 3%
Activation Chance 50%

HP Recovery 5%
Activation Chance 100%

Scout

Overlimit

Skill Cooldown +20%
Weapon Attack +20%
Skill DMG UP(AoE) +100%

Skill Cooldown +10%
Weapon Attack +40%
Skill DMG UP(AoE) +100%

Rain Arrow

Add. DMG(AGI) +700%
Activation Chance 25%

Add. DMG(AGI) +1200%
Activation Chance 35%

Wizard

Boost

Movement Speed +7%

Movement Speed +12%

Giant

Basic Focus

P. Attack +8%
Movement Speed +5%

All Stats +15%
Accuracy +450

Powered Barrier

M. Defense(STR) +90%

M. Defense(STR) +90%
Max HP(Max Stat) +200%

Rapid Training

DEX +15%
AGI +15%
Accuracy +450

Movement Speed +12%

 

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